Tuesday, August 11, 2009

Dark Wisdom

I was chiefly interested in Gary Myers' collection of Lovecraftian-inspired short stories because they all take place in a modern setting. I'm always looking for ideas for my Delta Green campaign and was curious to see how other authors updated the Cthulhu Mythos.

There are two ways an author can modernize Lovecraftian horror. He can borrow elements from Lovecraft and incorporate them into his own work, thereby changing the setting but not the theme. Alternately, he can maintain the narrative style of Lovecraft and apply it to a modern tale. Most authors choose the first option, because it's easier; Lovecraft's archaic voice is difficult to emulate and even more difficult for modern readers to absorb. His protagonists narrate the horror tale after the fact, diminishing any sense of urgency. And the final twist is always blasted with great fanfare; italics, exclamation points, and all.

Myers vacillates between these two options with varying degrees of success. Unlike Lovecraft, he is fond of ending the tale at the moment the protagonist is about to discover his fate. He does mimic Lovecraft's narrative style in "The Nest," wherein a police officer shares in the first person his encounter with a ghoul. It's actually one of the best of the lot, and shows a glimmer of potential that isn't always recognized in the other stories.

In some cases, Myers is just content to create an eerie sense of weirdness. "The Web," in which two boys mess with a Necronomicon web site, plays out more like a bad eighties horror movie.

"Slugs," in which a thief finds a statue of Cthulhu in a sewer, begins what is something of a problem in Cthulhu-mythos authors: massive information downloads. Look, we're all fans of Lovecraft. But it is not necessary to mention every Mythos deity, explain who Cthulhu is, and otherwise lay out the plot like a Saturday morning cartoon. Part of Lovecraft's genius was being perfectly comfortable not explaining anything, and in these very short stories there's not a lot of room for exposition. A thief who just happens to run into a sewer and just happens to find a Cthulhu statue and just happens to be on the run from the police and just happens to know an antiques fence…the whole thing begins to sound like a Tales from the Darkside episode.

"Mother of Serpents" is an oddity as the tone is completely different from the rest of the stories. It's written in the stilted language of an older, more formal time. The ending isn't particularly scary and entirely predictable.

It's not until we get to "Fast Food" that Myers really knocks it out of the park. An office worker is sickened by the food at Belial's (yes, it's called Belial's, complete with a pitchfork logo on a matchbook), a burger joint. Customers obsess over the burgers, become grotesquely fat from gorging on them, and are then led herd-like into the restaurant at night. Despite the cheesy name of the restaurant, this is a clever take on an old mythos beast…and no, it's not tcho-tchos. The imagery at the end stuck with me long afterwards.

Connecting Deep Ones to the Creature of the Black Lagoon is the plot of the "Understudy," a mediocre entry. "The Big Picture" is much more Lovecraftian, about a man obsessed with stereograms (remember when those were popular?). This is a modern twist on a popular Lovecraftian notion of perception beyond space and time, but it's pretty standard fare. Similarly, "Omega" is more like a Lovecraftian tale, with a narrator who provides the big twist at the end. This is another massive Cthulhu Mythos dump that saps the story of its momentum.

"The Mask" is another great entry, expanding on the Brotherhood of the Yellow Sign and the Mi-Go war. That's followed by "What Rough Beast," a hitchhiker tale that is both heartbreaking and terrifying.

"From Inner Egypt," like "Omega," provides too much detail and not enough freaky weirdness. Likewise, "Horror Show" ends without any real denouement.

For reasons known only to the publisher, someone allowed Myers to produce black-and-white artwork for this book. This was a mistake. The cover is perfectly evocative, but the interior art is a lesson in bad Photoshop. Two cloned pictures of a pixilated butcher standing in a hallway, meant to represent two cultists at Belial's, nearly ruins the story. As does the full-page picture on page 97 of…boxes. A story about Yig has a picture of a snake; a story about Tsathoggua has a picture of a toad. This book would have been better off without the art.

For modern Cthulhu fans, Myers has some entries worth reading. But the uneven nature of the tales and the terrible art detract from what could otherwise be a solid collection.

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