Saturday, February 28, 2009

Crackdown

When Halo 3 was announced, I actively resisted buying Crackdown for the sole purpose of getting onto the Halo 3 beta. Mind you, I love Halo 3. I play team slayer every Wednesday night (add Talien to your friends list if you want to join). But I wasn't going to pay more money just to get into the game early. So for a long time, I just avoided Crackdown out of principle. Which is a shame, because Crackdown is awesome.

Basically, you're a genetically-engineered superhero who can leap tall buildings in a single bound, lift trucks over your head, and shoot criminals real good. Did I mention the criminals? They're the reason you exist: in a society overrun by scum, you "AM de LAW!" There are three gangs you must defeat, each helpfully segregating themselves by taking over a different island. There's the Hispanic Los Muertos (death), who swear at you in Spanish and drive muscle cars. There's the Russian Volk (wolves) who drive Soviet-Era transport trucks carrying Stinger missiles. And then there's the Shai-Gen, sort of the uber-corporate villain reminiscent of Gibson-style Japanese megacorporations. You take down each of these bad guys by taking out the lieutenants, which in turn weakens the gang leader by reducing the effectiveness of his bodyguards.

There are a wide range of weapons and vehicles you can use to wage your one-man war on crime. You can impound weapons and vehicles so you can use them later. Your uber-cop advances through the skills he uses; use lots of explosives and your explosives skill goes up, run over bad guys with your car and your driving skill goes up. There are also power-ups floating around the city, blue question marks that give you bonuses to all skills and green exclamation points that increase your speed and jumping ability.

Crackdown's methodology heavily relies on the carrot approach, rewarding you for going to difficult places in the game by providing incentives. Even death isn't permanent; thanks to cloning, you reappear at one of the supply points throughout the game with a loss in some skills.

Crackdown's cell-shaded universe is both comic book-y and beautiful. It's amazing to watch the sun set and rise, or be dangling from a twenty story building when the lights flick on. I was especially fond of killing major villains and hurling their bodies off of skyscrapers, watching them fall doll-like hundreds of feet to the ground. Wait, should I not have shared that? I've said too much.

Ahem. Anyway, what makes Crackdown so different is that it truly delivers on the sandbox-style of play. You can fight gang members or kill citizens, drive vehicles anywhere, pick up anything, destroy everything. You can jump, you can swim, you can climb. Every character is as interactive as your character, and the AI reacts in a reasonable fashion: citizens run screaming, driving their cars erratically to get away from firefights. Gang members shoot you, run you down, and throw grenades at your head. When a firefight breaks out, police come screeching onto the scene, and usually get in the way. When you jump down from a distance, you shatter the pavement. When citizens see you leaping through the air or carrying heavy artillery, they flee for their lives.

There are moments in Crackdown where I was reminded of the target audience. The non-English speaking gangs and citizens shout phrases, adding to the atmosphere of the game. The English speaking drones in Shai-Gen are a lot less amusing and become downright annoying. The swearing is a little silly (with so many citizens randomly saying things, when combat goes down they end up cursing quite a bit) and over the top. But this is a game about killing gang members by throwing trucks at them, so I give Crackdown a pass.

Speaking of the audio, the narrator is the only character of substance, and he guides you through the game. His encouragement and chastisement is pitch-perfect, an older, grizzled white guy's voice telling you how it is and how to do better next time. I wasn't thrilled with the ending - like so many games, it feels rushed and a bit of a cop out - but playing the game was still a rewarding experience.

If you're a fan of Robocop, Judge Dredd, or the Tick, get Crackdown. You'll be shouting "SPOOOONNN!", hurling chimneys, and leaping across rooftops in no time. Unless you're not a fan of the Tick, in which case you'll appreciate laying down the law the old fashioned way: with a rocket launcher.

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