Saturday, February 28, 2009

The Darkness

I've never read The Darkness comic. I couldn't get past the fact that the character looks like a bad Spawn rip-off and the quote from Brunching Shuttlecocks about the truth behind Dungeons & Dragons: "I attack the darkness!"

The Darkness is essentially every Mafia movie cliché mixed with the brooding atmosphere of The Crow. In fact, the protagonist, Jackie Estacado (Kirk Acevedo), looks and sounds at lot like Michael Wincott, who played Top Dollar in that film. If you've seen The Crow, you know that Wincott's got a very distinctive appearance, with his long black hair, leather overcoat, and hawkish features. In The Darkness, Jackie is affectionately nicknamed Ratface by his girlfriend Jenny Romano (Lauren Ambrose). As you can imagine, having personal connections in a dark game like this is inevitably a liability, but I digress.

The Darkness owes a lot to films like Reservoir Dogs and Pulp Fiction, with random narrative from our hero, outrageous characters, and an uneven mix of action and drama. The first cut scene (created with all in-game graphics) gives a perfect sense of what's to come: lots of cursing, lots of gore, absolutely no respect for authority, and plenty of violence, all taking place in New York. It's the New York of the seventies, when crime and graffiti were rampant and sane people didn't wander out alone by themselves. And you're one of the reasons.

The Darkness is a two-headed demonic symbiont that lives within Jackie and, we discover later, the entire Estacado bloodline. In that respect the game is a lot like Spawn or Venom; the Darkness is a personality as much as it is a thing that augments Jackie's considerable gun-fu skills with the ability to create black holes that suck everything into them, whiplash barbed tentacles, magical guns, and snake-like mouths. In the dark, Jackie can summon other demons to do his bidding, which range from kamikaze critters loaded with explosives to gatling-gun wielding warriors.

Jackie's opponents have no such superpowers, and it's a credit to the game's creators that any supernatural monsters you encounter all fit the plot. There's no inevitable escalation of the villain gaining superpowers to do battle; indeed, the villain behind most of Jackie's woes, Uncle Paulie Franchetti (Dwight Schultz) is as much a moral foil as he is an arch-foe. Killing him isn't the point.

The game revolves around the issue of Jackie's soul. Mob life is a violent one, and The Darkness contrasts the mythical honor of the "old ways" with the mad-dog frenzy of Franchetti. When Franchetti starts blowing up orphanages, the older mobsters use Jackie as their form of vengeance.

The Darkness uses the New York subway system as its primary means of shuttling Jackie from place to place. This makes a lot of sense and provides a sense of realism to an otherwise route form of travel that bedevils so many first-person shooters. The streets are filled with entertaining characters who all have missions of their own to complete. Two of the most memorable characters include Butcher Joyce (Mike Starr) and Aunt Sarah (Norma Michaels), but there are many more and the voice actors are all superb. Between screens, and there are a lot of load screens, Jackie narrates his life and death to Jenny, which provides a humorous series of quotable anecdotes. These are the first load screens that actually distracted me from the load time.

Despite the age-old Mafia tropes, The Darkness takes the themes explored in The Crow and Spawn and amps them up to eleven, without ever losing focus on sacrifice, violence, and even love. I wasn't entirely convinced that saving Jackie's soul was feasible (I earned the anti-hero rating from the game), but the very notion of redemption being possible is a breath of fresh air to the first-person shooter genre.

No comments:

Post a Comment