Saturday, February 28, 2009

Gears of War 2

I've beaten the campaign mode of Gears of War 2 (GOW2) on hardcore and I play multiplayer regularly on Wednesday nights (friend Talien if you're interested). I switched from our Halo 3 weekly games, so I will use that as a point of comparison.

The campaign is great. GOW2 fixed a lot of things you wanted to do before, like taking on a chainsaw with another chainsaw, holding someone hostage, fighting Reavers and even Brumaks, drive tanks, and more. More importantly, Dom's quest to find his wife adds pathos to a brutally violent game - pathos, I might add, that was so heavily hyped in Halo's campaign but never really pulled off. That's the difference between having a faceless protagonist and a character that's fleshed out through flashbacks. Through his heartbreaking quest to find his wife, Dom comes to life. It reminds us of the human cost of war, and helps take the edge off the endless macho posturing of four hugely juiced combat gorillas in armor.

There's also some weird plot involving Lambent Locusts, a revolution, an awfully humanoid-looking hottie of a Locust queen, Marcus Fenix's father, a computer gone mad, and the sinking of Jacinto. Mind you, I thought we were supposed to save Jacinto, not sink it; once it becomes clear that it would hurt the Locusts more by destroying it, the COGs seem to do the job on behalf of the bad guys. But those are minor quibbles and more than made up for the fact that the action is relentless, a pace difficult to keep up even in first-person shooters.

There are flaws in the campaign. If I never play another rail game again in a multiplayer, I would be happy. GOW2 also forces some button-mashing battles that are very different from the normal run-and-gun tactics that are part-and-parcel of the rest of the game. From a cinematic perspective this is great; from someone who just likes to shoot stuff, it can get frustrating.

The multiplayer is where GOW2 really excels. It's like a bloodstained Santa showed up and gave us everything we ever wanted that was missing in GOW. Want to be able to play with up to ten people? Check. Want to be able to just fight wave after wave of Horde cooperatively? Check. Want to play against computer-controlled opponents in multiplayer until you can fill the slots? Check, baby!

Unlike Halo 3, GOW2 feels like a vastly improved version of the original. It takes everything you loved about GOW and amps it up to 11. If you love first-person shooters, if you like team multiplayer games, or if you're just addicted to the gruesome implications of combining a chainsaw with a machinegun ... this game's for you.

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